Figure 4From: Non-cooperative code design in radar networks: a game-theoretic approach SINR versus the number of iterations, for a set of L = 4 (a) and L =6 (b) players, Algorithm 3. (c) Average PSL versus the number of active players, Algorithm 3. PSL at the NE points (solid-circle red line); PSL with a random choice (solid-cross blue line).Back to article page