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Context-aware visual analysis of elderly activity in a cluttered home environment

Abstract

This paper presents a semi-supervised methodology for automatic recognition and classification of elderly activity in a cluttered real home environment. The proposed mechanism recognizes elderly activities by using a semantic model of the scene under visual surveillance. We also illustrate the use of trajectory data for unsupervised learning of this scene context model. The model learning process does not involve any supervised feature selection and does not require any prior knowledge about the scene. The learned model in turn de-fines the activity and inactivity zones in the scene. An activity zone further contains block-level reference information, which is used to generate features for semi-supervised classification using transductive support vector machines. We used very few labeled examples for initial training. Knowledge of activity and inactivity zones improves the activity analysis process in realistic scenarios significantly. Experiments on real-life videos have validated our approach: we are able to achieve more than 90% accuracy for two diverse types of datasets.

1 Introduction

The expected exponential increase of elderly population in the near future has motivated researchers to build multi-sensor supportive home environments based on intelligent monitoring sensors. Such environments will not only ensure a safe and independent life of elderly people at their own homes but will also result in cost reductions in health care [1]. In multi-sensor supportive home environments, the visual camera-based analysis of activities is one of the desired features and key research areas [2]. Visual analysis of elderly activity is usually performed using temporal or spatial features of a moving person's silhouette. The analysis methods define the posture of a moving person using bounding box properties like aspect ratio, projection histograms and angles [37]. Other methods use a sequence of frames to compute properties like speed to draw conclusion about the activity or occurred events [8, 9]. The unusual activity is identified as a posture that does not correspond to normal postures. This output is conveyed without taking care of the reference place where it occurs. Unfortunately, most of the reference methods in the literature related to the elderly activity analysis base their results on lab videos and hence do not consider resting places, normally a compulsory part of realistic home environments [310]. One other common problem specific to the posture-based techniques is partial occlusion of a person, which deforms the silhouette and may result in abnormal activity alarm. In fact, monitoring and surveillance applications need models of context in order to provide semantically meaningful summarization and recognition of activities and events [11]. A normal activity like lying on a sofa might be taken as an unusual activity in the absence of context information for the sofa, resulting in a false alarm.

This paper presents an approach that uses the trajectory information to learn a spatial scene context model. Instead of modeling the whole scene at once, we propose to divide the scene into different areas of interest and to learn them in subsequent steps. Two types of models are learned: models for activity zones, which also contain block-level reference head information, and models for the inactivity zones (resting places). The learned zone models are saved as polygons for easy comparison. This spatial context is then used for the classification of the elderly activity.

The main contributions of this paper are

  • automatic unsupervised learning of a scene context model without any prior information, which in turn generates reliable features for elderly activity analysis,

  • handling of partial occlusions (person to object) using context information,

  • a semi-supervised adaptive approach for the classification of elderly activities suitable for scenarios that might differ from each other in different aspects and

  • refinement of the classification results using the knowledge of inactivity zones.

The rest of the paper is organized as follows: In Section 2, we give an overview of related work and explain the differences to our approach. In Section 3, we present our solution and outline the overall structure of the context learning method. In Section 4, the semi-supervised approach for activity classification is introduced. Experimental results are presented in Section 5 to show the performance of our approach and its comparison with some existing methods. Section 6 concludes our paper.

2 Related work

Human activity analysis and classification involves the recognition of discrete actions, like walking, sitting, standing up, bending and falling [12]. Some application areas that involve visual activity analysis include behavioral biometrics, content-based video analysis, security and surveillance, interactive applications and environments, animation and synthesis [13]. In the last decades, visual analysis was not a preferred way for elderly activity due to a number of important factors like privacy concerns, processing requirements and cost. Since surveillance cameras and computers became significantly cheaper in recent years, researchers have started using visual sensors for elderly activity analysis. Elderly people and their close relatives also showed a higher acceptance rate of visual sensors for activity monitoring [14, 15]. A correct explanation of the system before asking their opinion resulted in an almost 80% acceptance rate. Privacy of the monitored person is never compromised during visual analysis. No images leave the system unless authorized by the monitored person. If he allows transmitting the images for the verification of unusual activities, then only the masked images are delivered, in which he or his belongings cannot be recognized. Research methods that have been published in the last few years can be categorized into three main types. Table 1 summarizes approaches used for elderly activity analysis. The approaches like [37] depend on the variation of the person bounding box or its silhouette to detect a particular action after its occurrence. Approaches [8, 16] depend upon shape or motion patterns of the moving persons for unusual activity detection. Some approaches like [9] use a combination of both type of features. The authors in Thome et al. [9] proposed a multi-view approach for fall detection by modeling the motion using a layered Hidden Markov Model. The posture classification is performed by a fusion unit that merges the decisions provided by processing streams from independent cameras in a fuzzy logic context. The approach is complex due to its multiple camera requirement. Further, no results were presented from real home cluttered environments, and resting places were not taken into account either.

Table 1 Summary of the state of the art visual elderly activity analysis approaches

The use of context is not new and has been employed in different areas like traffic monitoring, object detection, object classification, office monitoring [17], video segmentation [18], or visual tracking [1921]. McKenna et al. [11] introduced the use of context in elderly activity analysis. They proposed a method for learning models of spatial context from tracking data. A standard overhead camera was used to get tracking information and to define inactivity and entry zones from this information. They used a strong prior about inactive zones, assuming that they are always isotropic. A person stopping outside a normal inactive zone resulted in an abnormal activity. They did not use any posture information, and hence, any normal stopping outside inactive region might result in false alarm. Recently, Zweng et al. [10] proposed a multi-camera system that utilizes a context model called accumulated hitmap to represent the likelihood of an activity to occur in a specific area. They define an activity in three steps. In the first step, bounding box features such as aspect ratio, orientation and axis ratio are used to define the posture. The speed of the body is combined with the detected posture to define a fall confidence value for each camera. In the second step, the output of the first stage is combined with the hitmap to confirm that the activity occurred in the specific scene area. In the final step, individual camera confidence values are fused for a final decision.

3 Proposed system

In home environment, context knowledge is necessary for activity analysis. Lying on the sofa has a very different interpretation than lying on the floor. Without context information, usual lying on sofa might be classified as unusual activity. Keeping this important aspect in mind, we propose a mechanism that learns the scene context model in an unsupervised way. The proposed context model contains two levels of informations: block-level information, which will be used to generate features for direct classification process, and zone-level information, which is used to confirm the classification results.

The segmentation of a moving person from background is the first step in our activity analysis mechanism. The moving person is detected and refined using a combination of color and gradient-based background subtraction methods [22]. We use mixture of Gaussian-based background subtraction with three distributions to identify foreground objects. Increasing the number of distributions does not improve segmentation in indoor scenarios. The effects of the local illuminations changes like shadows and reflections, and global illumination changes like switching light on or off, opening or closing curtains are handled using gradient-based background subtraction. Gradient-based background subtraction provides contours of the moving objects. Only valid objects have contours at their boundary. The resulting silhouette is processed further to define key points, the center of mass, head centroid position H c and feet or lower body centroid position using connected component analysis and ellipse fitting [14, 23]. The defined key points of the silhouette are then used to learn the activity and inactivity zones. These zones are represented in the form of polygons. Polygon representation allows easy and fast comparison with the current key points.

3.1 Learning of activity zones

Activity zones represent areas where a person usually walks. The scene image is divided into non-overlapping blocks. These blocks are then monitored over time to record certain parameters from the movements of the persons. The blocks through which feet or in case of occlusions lower body centroids pass are marked as floor blocks.

Algorithm 3.1: Learning of the activity zones (image)

Step 1 : Initialize

  1. i.

    divide the scene image into non-overlapping blocks

  2. ii.

    for each block set the initial values

μ cx ← 0

μ cy ← 0

count ← 0

timestamp ← 0

Step 2: Update blocks using body key-points

for t ← 1 to N

do if a c t i o n = w a l k then update the block where the centroid of body lie if c o u n t = 0 then μ c x ( t ) = C x ( t ) μ c y ( t ) = C y ( t ) else μ c x ( t ) = α . C x ( t ) + ( 1 - α ) . μ c x ( t - 1 ) μ c y ( t ) = α . C y ( t ) + ( 1 - α ) . μ c y ( t - 1 ) c o u n t c o u n t + 1 t i m e s t a m p c u r r e n t i m e

Step 3: refine the block map and define activity zones

topblk = block at the top of current block

toptopblk = block at the top of topblk

rightblk = block to the right of current block

rightrightblk = block to the right of rightblk

  1. i.

    perform the block-level dilation process

if topblk = 0 ∩ toptopblk ! = 0

then t o p b l k - μ c x ( t ) = ( t o p t o p b l k - μ c x ( t ) ) + μ c x ( t ) ) 2 t o p b l k - μ c y ( t ) = ( t o p t o p b l k - μ c y ( t ) ) + μ c y ( t ) ) 2

if rightblk = 0 ∩ rightrightblk ! = 0

then r i g h t b l k - μ c x ( t ) = ( r i g h t r i g h t b l k - μ c x ( t ) + μ c x ( t ) ) 2 r i g h t b l k - μ c y ( t ) = ( r i g h t r i g h t b l k - μ c y ( t ) ) + μ c y ( t ) ) 2
  1. ii.

    perform the connected component analysis on the refined floor

blocks to find clusters

  1. iii.

    delete the clusters containing just single block

  2. iv.

    define the edge blocks for each connected component

  3. v.

    find the corner points from the edge blocks

  4. vi.

    save corner points V 0, V 1, V 2, ..., V n = V 0

as the vertices of a polygon representing an activity zone or cluster

The rest of the blocks are neutral blocks and represent the areas that might contain the inactivity zones. Figure 1 shows an unsupervised learning procedure for activity zones. Figure 1a shows the original surveillance scene, and Figure 1b shows feet blocks learned using trajectory information of moving persons. Figure 1c shows the refinement process, blocks are clustered into connected groups, single block gaps are filled, and then, clusters containing just one block are removed. This refinement process adds the missing block information and removes the erroneous blocks detected due to wrong segmentation. Each block has an associated count variable to verify the minimum number of the centroids passing through that block and a time stamp that shows the last use of the block. These two parameters define a probability value for each block. Only highly probable blocks are used as context. Similarly, the blocks that have not been used for a long time, for instance if covered by the movement of some furniture do not represent activity regions any more, and are thus available to be used as a possible part of an inactivity zone. The refinement process is performed when the person leaves the scene or after a scheduled time. Algorithm 3.1 explains the mechanism used to learn the activity zones in detail. Each floor block at time t has an associated 2D reference mean head location H r (μ cx (t), μ cy (t) for x and y coordinates). This mean location of a floor block represents the average head position in walking posture. It is continuously updated in case of normal walking or standing situations.

Figure 1
figure 1

Unsupervised learning procedure for activity zones. a Surveillance scene, b floor blocks, c refinement process of blocks, d edge blocks, e corners and f activity zone polygon.

In order to account for several persons or changes over time, we compute the averages according to

μ c x ( t ) = α C x ( t ) + ( 1 - α ) μ c x ( t - 1 ) μ c y ( t ) = α C y ( t ) + ( 1 - α ) μ c y ( t - 1 )
(1)

where C x , C y represent the current head centroid location, and α is the learning rate, which is set to 0.05 here. In order to identify the activity zone, the learned blocks are grouped into a set of clusters, where each cluster represents a set of connected floor blocks. A simple postprocessing step similar to erosion and dilation is performed on each cluster. First, single floor block gaps are filled, and head location means are computed by interpolation from neighboring blocks. Then, clusters containing single blocks are removed. Remaining clusters are finally represented as a set of polygons. Thus, each activity zone is a closed polygon A i , which is defined by an ordered set of its vertices V0, V1, V2, ..., V n = V0. It consists of all the line segments consecutively connecting the vertices V i , i.e., V 0 V 1 ¯ , V 1 V 2 ¯ ,..., V n - 1 V n ¯ = V n - 1 V 0 ¯ . An activity zone is normally in an irregular shape and is detected as a concave polygon. Further, it may contain holes due to the presence of obstacles, for instance chairs or tables. It might be possible that all floor blocks are connected due to continuous paths in the scene. Therefore, the whole activity zone might just be a single polygon. Figure 1c shows the cluster representing the activity zone area. Figure 1d shows the result after refinement of the clusters. Figure 1e shows the edge blocks of cluster drawn in green and the detected corners drawn as circles. The corners define the vertices of the activity zone polygon. Figure 1f shows the final polygon detected from the activity area cluster, the main polygon contour is drawn in red, while holes inside polygon are drawn in blue.

3.2 Learning of inactivity zones

Inactivity zones represent the areas where a person normally rests. They might be of different shapes or scales and even in different numbers depending on the number of resting places in the scene. We do not assume any priors about the inactivity zones. Any number of resting places of any size or shape present in the scene will be modeled as inactivity zones, as soon as they come in to use. Inactivity zones again are represented as polygons. A semi-supervised classification mechanism classifies the actions of a person present in the scene. Four types of actions, walk, sit, bend and lie, are classified. The detailed classification mechanism is explained later in Section 4. If the classifier indicates a sitting action, a window representing a rectangular area B around the centroid of the body is used to learn the inactivity zone. Before declaring this area B as a valid inactivity zone, its intersection with existing sets of activity zone polygons A i is verified. A pairwise polygon comparison is performed to check for intersections. The intersection procedure results in a clipped polygon consisting of all the points interior to the activity zone polygon A i (clip polygon) that lie inside the inactivity zone B (subject). This intersection process is performed using a set of rules summarized in Table 2[24, 25].

Table 2 Rules to find intersections between two polygons [24, 25]

The intersection process [24] is performed as follows. Each polygon is perceived as being formed by a set of left and right bounds. All the edges on the left bound are left edges, and those on the right are called right edges. Left and right sides are defined with respect to the interior of polygon. Edges are further classified as like edges (belonging to same polygon) and unlike edges (of different types means belongs to two different polygons). The following convention is used to formalize these rules: An edge is characterized by a two-letter word. The first letter indicates whether the edge is left (L) or right (R) edge, and the second letter indicates whether the edge belongs to subject (S) or clip (C) polygon. An edge intersection is indicated by X. The vertex formed at the intersection is assigned one of the four vertex classifications: local minimum (MN), local maximum (MX), left intermediate (LI) and right intermediate (RI). The symbol || denotes the logical 'or'.

The inactivity zones are updated anytime when they come in to use. If some furniture is moved to a neutral zone area, then the furniture is directly taken as new inactivity zone, as soon as it is used. If the furniture is moved to the area of an activity zone (intersect with an activity zone), then the furniture's new place is not learned. This is only possible after the next refinement phase. The following rule is followed for the zone updation: an activity region block might take the place of an inactivity region, but an inactivity zone is not allowed to overlap with an activity zone. The main reason for this restriction is that a standing posture on an inactivity place is unusual to occur. If it occurs for short time, either it is wrong and will be automatically handled by evidence accumulation or it has been occurred while the inactivity zone has been moved. In that case, the standing posture is persistent and results in the updation of an inactivity zone. The converse is not allowed because it may result in learning of false inactivity zones in the free area like floor. Sitting on the floor is not same as sitting on sofa and is classified as bending or kneeling. The newly learned feet blocks are then accommodated in an activity region in the next refinement phase. This region learning is run as a background process and does not disturb the actual activity classification process. Figure 2 shows a flowchart for the inactivity zone learning.

Figure 2
figure 2

Flowchart for the inactivity zone learning.

In the case of intersection with activity zones, the assumed current sitting area B (candidate inactivity zone) is detected as false and ignored. In case of no intersection, neighboring inactivity zones I i of B are searched. If neighboring inactivity zones already exist, B is combined with I i . This extended inactivity zone is again checked for intersection with the activity zones, while it is probable that two inactivity zones are close enough, but in fact, they belong to two separate resting places and are partially separated by some activity zone. So the activity zones act as a border between different inactivity zones. Without intersection check, a part of some activity zone might be considered as an inactivity zone, which might result in wrong number and size of inactivity zones, which in turn might result in wrong classification results. The polygon intersection verification algorithm from Vatti [24] is strong enough to process irregular polygons with holes. In the case of intersection of joined inactivity polygon with activity polygon, the union of the inactivity polygons is reversed and the new area B is considered as a new inactivity zone.

4 Semi-supervised learning and classification

The goal of activity analysis is to automatically classify the activities into predefined categories. The performance of supervised statistical classifiers often depends on the availability of labeled examples. Using the same labeled examples for different scenarios might degrade the system performance. On the other hand, due to the restricted access and manual labeling of data, it is difficult to get data unique for different scenarios. In order to make the activity analysis process completely automatic, the semi-supervised approach transductive support vector machines (TSVMs) [26] are used. TSVMs are a method of improving the generalization accuracy of conventional supervised support vector machines (SVMs) by using unlabeled data. As conventional SVM support only binary classes, a multi-class problem is solved by using a common one-against-all (OAA) approach. It decomposes an M-class problem into a series of binary problems. The output of OAA is M SVM classifiers with the i th classifier separating class i from the rest of classes.

We consider a set of L training pairs L= { ( x 1 , y 1 ) , . . . , ( x L , y L ) } , x n , y {1, ..., n} common for all scenarios and an unlabeled set of U test vectors {xL+1, ..., xL+U} specific to a scenario. Here, x i is the input vector and y i is the output class. SVMs have a decision function f θ (·)

f θ ( ) = w Φ ( ) + b ,
(2)

where θ = (ω, b) are parameters of the model, and Φ(·) is the chosen feature map. Given a training set L and an unlabeled dataset U, TSVMs find among the possible binary vectors

{ ϒ = ( y L + 1 , , y L + U ) }
(3)

that one such that an SVM trained on L(U × ϒ) yields the largest margin. Thus, the problem is to find an SVM separating the training set under constraints, which force the unlabeled examples to be as far away as possible from the margin. This can be written as minimizing

1 2 ω 2 + C i = 1 L ξ i + C * i = L + 1 L + U ξ i
(4)

with subject to

y i f θ ( x i ) 1 - ξ i , i = 1 , , L
(5)
| f θ ( x i ) | 1 - ξ i , i = L + 1 , , L + U .
(6)

This minimization problem is equal to minimizing

J s ( θ ) = 1 2 ω 2 + C i = 1 L H 1 ( y i f θ ( x i ) ) + C * i = L + 1 L + 2 U R s ( y i f θ ( x i ) )
(7)

where -1 ≤ s ≤ 0 is a hyper-parameter, the function H1(·) = max(0, 1 - ·) is the classical Hinge loss function, R s (·) = min(1 - s, max(0, 1 - ·)) is the Ramp loss function for unlabeled data, ξ i are slack variables that are related to a soft margin and C is the tuning parameter used to balance the margin and training error. For C* = 0, we obtain the standard SVM optimization problem. For C* ≥ 0, we penalize the unlabeled data that is inside the margin. Further specific details of the algorithm can be found in Collobert et al. [26].

4.1 Feature vector

The input feature vectors x i for the TSVM classification consist of three features, which describe the geometric constellation of feet, head and body centroid;

D H = | H c - H r | , D C = | C c - H r | , θ H = arccos ( γ 2 + δ 2 - β 2 ) ( 2 * γ * δ ) ,
(8)

where

β = | H c - H r | , γ = | H c - F c | , δ = | H r - F c | .
(9)
  • The angle θ H between the current 2D head position H c (H cx , H cy ) and 2D reference head position H r ,

  • the distance D H between H c and H r ,

  • and the distance D C between the current 2D body centroid C c and H r .

Note H r is the 2D reference head location stored in the block-based context model for the each feet or lower body centroid F c . The angle is calculated using the law of cosine. Figure 3 shows the values of three features for different postures. The blue rectangle shows the current head centroid, the green rectangle shows the reference head centroid, while the black rectangle shows the current body centroid. First row shows the distance values between the current and the reference head for different postures, and the second row shows the distance between the reference head centroid and the current body centroid. The third row shows the absolute value of the angle between the current and the reference head centroids.

Figure 3
figure 3

Values of the features for different postures.

Figure 4 shows the frame-wise variation in the feature values for three example sequences. The first column shows the head centroids distance (D H ) for three sequences, the second column shows the body centroid distance (D C ), and the third column shows (θ) the absolute value of angle between the current and the reference head centroids for three sequences. The first row represents the sequence WBW (walk bend walk), the second row represents the sequence WLW (walk lie walk), and the third row represents the sequence (walk sit on chair walk). Different possible sequence of activities is mentioned in Table 3. It is obvious from the graphs in Figure 4 that the lying posture results in much higher values of the head distance, the centroid distance and the angle, while the walk posture results in very low distance and angle values. The bend and sit postures lie within these two extremes. The bending posture values are close to walking, while sitting posture feature values are close to lying.

Figure 4
figure 4

Frame-wise values of three features for different postures in three different sequences.

Table 3 The image sequences acquired for four actors

4.2 Evidence accumulation

In order to exploit temporal information to filter out false classifications, we use the evidence accumulation mechanism from Nasution and Emmanuel [3]. For every frame t, we maintain an evidence level E j t where j refers to the j th posture classified by SVM. Initially, evidence levels are set to zero. Evidence levels are then updated in each incoming frame depending on the svm classifier result as follows:

E j t = E j t - 1 + E c nst D , j = classified posture 0 , otherwise
(10)

where E const is a predefined constant whose value is chosen to be 10000 and D is the distance of the current feature vector from the nearest posture. In order to perform this comparison, we define an average feature vector ( D H A , D C A , θ H A ) from initial training data for each posture.

D = | D H - D H A | + | D C - D C A | + | θ H - θ H A |
(11)

All the feature values are standardized to correct their scales for distance calculation. The lower the distance, the more we are certain about a posture and less frames it will take to notify an event.

The updated evidence levels are then compared against a set of threshold values TE j , which correspond to each posture. If the current evidence level for a posture exceeds its corresponding threshold, the posture is considered as final output of the classifier. At a certain frame t, all the evidences E j t are zero except evidence of the matched or classified posture. At the initialization stage, we wait for accumulation of evidence to declare first posture. At later stages, if the threshold TE j for the matched posture has not reached, then last accumulated posture is declared for current frame.

4.3 Posture verification through context

The output of the TSVM classifier is further verified using zone-level context information. Especially if the classifier output a lying posture, then the presence of the person in all inactivity zones is verified. People normally lie on the resting places in order to relax or sleep. Hence, if the person is classified as lying in an inactivity zone, then it is considered as a normal activity and unusual activity alarm is not generated. In order to verify the elderly presence in the inactivity zone, centroid of the person silhouette in the inactivity polygons is checked. Similarly, a bending posture detected in an inactivity zone is false classification and is changed to sitting, and sitting posture within activity zone might be bending and changed vice versa.

4.4 Duration test

A valid action (walk, bend etc) persists for a minimum duration of time. Slow transition between two posture states may result in an insertion of extra posture between two valid actions. Such short time postures can be removed by verifying the minimum length of the action. We empirically derived that a valid action must persist for minimum of 50 frames (a minimum period of 2 s).

5 Results and evaluation

In order to evaluate our proposed mechanism, we conducted our result on two completely different and diverse scenarios.

5.1 Scenario one

5.1.1 Experimental setup

Establishing standardized test beds is a fundamental requirement to compare algorithms. Unfortunately, there is no standard dataset available online related to elderly activity in real home environment. Our dataset along ground truth can be accessed at [27]. Figure 1a shows a scene used to illustrate our approach. Four actors were involved to perform a series of activities in a room specifically designed to emulate the elderly home environment. The room contains three inactivity zones chair (c), sofa (s) and bed (b). The four main actions possible in scenario might be walk (W), sit (S), bend (B) and lying (L). The actors were instructed to perform different activities in different variations and combinations. One possible example might be "WScW" that represents walk into the room, sit on chair and then walk out of the room. A total of 16 different combinations of activities is performed. The actors were allowed to perform an instruction more than once in a sequence, so "WBW" might be "WBWBWBW".

We used a static camera with wide-angle lens mounted at the side wall in order to cover maximum possible area of the room. A fish-eye lens was not employed to avoid mistakes due to lens distortion. The sequences were acquired at a frame rate of 25 Hz. The image resolution was 1024 × 768. We also tested our system with low-resolution images too. In total, 30 video sequences containing more than 20.000 images (with person presence) were acquired under different lighting conditions and at different times. Indeed, room scenario used consists of a large area and even contains darker portions, where segmentation proved to be very hard task. Table 3 shows details of different possible combinations of instructions in acquired video dataset.

5.1.2 Evaluation

For evaluation, the sequences in the dataset were randomly allocated to training and testing such that half of the examples were allocated for testing. The training and test sets were then swapped, and results on the two sets were combined. Training process generates unlabeled data that are used to retrain the TSVM classifier for testing phase. The training phase also generates the inactivity and activity zone polygons that are used for posture verification in testing phase. The annotation results for the dataset are summarized in Table 4. An overall error rate is computed using the measure Δ described in McKenna et al. [11]:

Table 4 Annotation errors after accumulation
Δ = 100 × Δ sub + Δ ins + Δ de 1 N test
(12)

where Δsub is 1, Δins is 1 and Δdel is 3 are the numbers of atomic instructions erroneously substituted, inserted and deleted, respectively, and Ntest, is 35 was the total number of atomic instructions in the test dataset. The error rate was therefore Δ = 14%. Note the short duration states, e.g., bending between two persistent states such as walk and lying is ignored. Deletion errors occurred due to the false segmentation, for example in the darker area, on and near bed, distant from camera. Insertion errors occur due to slow state change, for instance, bending might be detected between walking and sitting. Substitution errors occurred either due to the wrong segmentation or due to wrong reference head position in context model. In summary, the automatic recognition of the sequences of atomic instructions compared well with the instructions originally given to actors. Our mechanism proved to be view-invariant. It can detect unusual activity like fall in every direction, irrespective to the distance and direction of the person from camera. As we base our results on the context information, thus our approach does not fail for a particular view of a person.

This fact is evident from the results in the Figure 5 and the Table 5. It is clearly evident that a person in the forward, lateral and backward views is correctly classified. The Table 6 shows a list of alarms generated for different sequences with or without context information. Without context information, a normal lying on the sofa or on the bed resulted in a false alarm. The use context information successfully removed such false alarms.

Figure 5
figure 5

Classification results for different postures.

Table 5 Confusion matrix: posture-wise results
Table 6 Unusual activity alarm with and without context information

The effect of evidence accumulation is verified by comparing the output of our classifier with or without evidence accumulation technique. We use following thresholds, TE j = Walk = 150, TE j = Bend = 800, TE j = Sit = 600, and TE j = Lying = 300 for evidence accumulation in our algorithm. Figure 6 shows a sample of this comparison. It can be seen that the output is less fluctuating with evidence accumulation. Evidence accumulation removes false postures detected for very short duration 1-5 frames. It might also remove short duration true positives like bend. Frame-wise classifier results after applying accumulation of evidence are shown in the form of confusion matrix in Table 7. The majority of the classifier errors occur during the transition of states, i.e., from sitting to standing or vice versa. These frame-level wrong classifications do not harm the activity analysis process. As long as state transitions are of short duration, they are ignored.

Figure 6
figure 6

Accumulation process.

Table 7 Confusion matrix: frame-wise classifier results

Table 5 shows the posture-wise confusion matrix. The results shown are already refined using zone information and instruction duration test. The average posture classification accuracy is about 87%. The errors occurred either in the bed inactivity zone as it is too far from camera and in a dark region of the room; hence, segmentation of objects proved to be difficult. In a few cases, sitting on sofa turned into lying, while persons sitting in a more relaxed position resulted in a posture in between lying and sitting. In one sequence, bending was totally undetected due to very strong shadows along the objects.

Figure 5 shows the classification results for different postures. The detected postures along with current features values like head distance, centroid distance and current angle are shown in the images. The detected silhouettes are enclosed in the bounding box just to improve the visibility. The first row shows the walk postures. Note that partial occlusions do not disturb the classification process, as we are keeping record of head reference at each block location. Similarly, the person with distorted bounding box with unusual aspect ratio in as we do not base our results on bounding box properties. It is also clearly visible that even a false head location in Figure 5k, o resulted in correct lying posture, as we still get considerable distance and angle values using the reference head location. The results show that the proposed scheme is reliable enough for variable scenarios. Context information generates reliable features, which can be used to classify normal and abnormal activity.

5.2 Scenario two

5.2.1 Experimental setup

In order to verify our approach on some standard video dataset, we used a publically available lab video dataset for elderly activity [10, 28]. The dataset defines no particular postures like walk, sit, bend; videos are categorized into two main types normal activity (no fall) and abnormal activity (fall). They acquired different possible types of abnormal and normal actions described by Noury et al. [29] in lab environment. Four cameras with a resolution 288 × 352 and frame rate of 25 fps were used. Five different actors simulated a scenarios resulting in a total of 43 positive (falls) and 30 negative sequences (no falls). As our proposed approach is based on 2D image features, hence we used videos only from one camera view (cam2). The videos from the rest of the cameras were not used in result generation. While using videos from a single camera, in some sequences due to restricted view, persons become partly or totally invisible. As the authors did not use home scenario, so no resting places are considered, and for this particular video dataset, we use only block-level context information. We trained classifiers for three normal postures (walk, sit, bend or kneel) and one abnormal posture (fall). For evaluation, we divide the dataset into 5 parts. One part was used to generate the feature for training, and rest of 4 parts were used to test the system. Table 8 shows the average results after 5 test phases.

Table 8 The classification results for different sequences containing possible type of usual and unusual indoor activities using a single camera

5.2.2 Evaluation

The average classification results for different sequences are shown in Table 8. The true positive and true negatives are considered in terms of sequences of abnormal and normal activity. The sequence-based sensitivity and specificity of our proposed method for above-mentioned dataset calculated using following equations are 97.67 and 90%.

sensitivity = t p t p + f n
(13)
specificity =  t n t n + f p
(14)

where tp is the number of true positives, tn number of true negatives, fp number of false positives and fn number of false negatives. The ROC curves (Receiver Operating characteristics) are not plotted against our classification results, while our TSVM-based semi-supervised classifier does not use any classification thresholds; hence, we cannot generate different sensitivity and specificity values for same dataset. We achieved competing results for resolution 288 × 352 video dataset using only single camera, while [28] used four cameras to generate their results for same dataset. Moreover, authors considered lying on floor as a normal activity, but in fact lying on floor is not a usual activity.

The application of proposed method is not restricted to elderly activity analysis. It may also be used in other research areas. An interesting example may be traffic analysis; the road can be modeled as an activity zone. For such modeling, complete training data for a road should be available. Later, any activity outside the road or activity zone area might be unusual. An example of unusual activity might be an intruder on a motorway. Another interesting scenario might be crowd flow analysis. The activity zones can be learned as a context for usual flow of the crowd. Any person moving against this reference or context might be then classified as suspicious or unusual.

6 Conclusion

In this paper, we presented a context-based mechanism to automatically analyze the activities of elderly people in real home environments. The experiments performed on the sequence of datasets resulted in a total classification rate between 87 and 95%. Furthermore, we showed that knowledge about activity and inactivity zones significantly improves the classification results for activities. The polygon-based representation of context zones proved to be simple and efficient for comparison. The use of context information proves to be extremely helpful for elderly activity analysis in real home environment. The proposed context-based analysis may be useful in the other research areas such as traffic monitoring and crowd flow analysis.

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Acknowledgements

We like to thank Jens Spehr and Prof. Dr.-Ing. Friedrich M. Wahl for their cooperation in capturing video dataset in home scenario. We also like to thank Andreas Zweng for providing his video dataset for the generation of results.

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Shoaib, M., Dragon, R. & Ostermann, J. Context-aware visual analysis of elderly activity in a cluttered home environment. EURASIP J. Adv. Signal Process. 2011, 129 (2011). https://doi.org/10.1186/1687-6180-2011-129

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